Website powered by
Erik Viking
Erik Viking
Hard Surface & Technical Artist
Hertfordshire | Sweden, United Kingdom

Summary

I am a 3D Environment Artist @ Atlantis. I like the technical of modelling, texturing and rendering!

https://80.lv/talent/p/erik-viking

Skills

Hard Surface ModelingLow-poly ModelingUV MappingHigh-poly ModelingWeapon ModelingPBR TexturingPhysically Based RenderingTexture BakingGeneral

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
Lightroom
Lightroom
Vegas Pro
Vegas Pro

Productions

    • Video Game
      Equi and Aca
    • Year
      2023
    • Role
      Lead Technical Artist
    • Company
      Lunar Panda Studios
    • Video Game
      Dead on Arrival
    • Year
      2021
    • Role
      3D Artist
    • Company
      Lunar Panda Studios

Experience

  • Lead Technical Artist at Lunar Panda Studios
    Southampton, United Kingdom
    September 2022 - January 2023

    During the second released title under Lunar Panda Studios, I moved up to a leadership position after proving my worth from the remaster of Dead On Arrival. As a lead technical artist at Equi & Aca, I took care of 4 unique art disciplines under the combined name of C.A.T, Character, Animation, Tech, and 2D/Concept. Outside of leadership responsibilities, I worked with lighting, VFX, PPFX, Rigging, and limited animation and character art.

    I was responsible for making sure that my art team was producing the agreed-upon assets in a timely fashion, as well as taking part in crucial decision-making between the other leads on how to manage the resources available and where to move the game towards. It was not easy and a lot of difficult decisions were made that not everyone agreed with, but the studio prevailed in the end. Out of this collaborative experience module, I received the second-highest mark possible and was loved by my peers in programming, design and art.

  • 3D Artist at Lunar Panda Studios
    Southampton, United Kingdom
    January 2022 - May 2022

    Lunar Panda Studios got together and formed a student-run game studio as part of our education.

    At Lunar Panda Studios, I worked as a general 3D artist, providing high-quality assets for a linear horror game. After the release of the game, I along with 5 other students who weren't happy with the product and continued working on it til this day and released a short demo featuring one of the remastered levels under the name "Dead On Arrival: Remastered".

    This collaborative experience was incredible in many ways and opened my eyes to all the possibilities and downfalls of working in a team. However, I was not deterred by a mere challenge. I pushed on into the next game!