I am a 3D Environment Artist @ Atlantis. I like the technical of modelling, texturing and rendering!
During the second released title under Lunar Panda Studios, I moved up to a leadership position after proving my worth from the remaster of Dead On Arrival. As a lead technical artist at Equi & Aca, I took care of 4 unique art disciplines under the combined name of C.A.T, Character, Animation, Tech, and 2D/Concept. Outside of leadership responsibilities, I worked with lighting, VFX, PPFX, Rigging, and limited animation and character art.
I was responsible for making sure that my art team was producing the agreed-upon assets in a timely fashion, as well as taking part in crucial decision-making between the other leads on how to manage the resources available and where to move the game towards. It was not easy and a lot of difficult decisions were made that not everyone agreed with, but the studio prevailed in the end. Out of this collaborative experience module, I received the second-highest mark possible and was loved by my peers in programming, design and art.
Lunar Panda Studios got together and formed a student-run game studio as part of our education.
At Lunar Panda Studios, I worked as a general 3D artist, providing high-quality assets for a linear horror game. After the release of the game, I along with 5 other students who weren't happy with the product and continued working on it til this day and released a short demo featuring one of the remastered levels under the name "Dead On Arrival: Remastered".
This collaborative experience was incredible in many ways and opened my eyes to all the possibilities and downfalls of working in a team. However, I was not deterred by a mere challenge. I pushed on into the next game!