My 2024 MA Final Major Project in association with the University of Hertfordshire.
The U.S. made Sig Sauer P322 was a gun I always wanted to make, as it combines organic shapes with hard surface in a way that I just really like. The goal for this project was to show that I have leveled up a great deal and learned a lot from my past mistakes and I think that shows. Of course, the goal is always to improve upon the previous project. Considering what I have seen from senior artists in my profession, I don't doubt I can impress with this one. Of course, the offline renders looks MUCH better than the UE5 renders, but after seeing how my UE5 render looks identical to the quality of the in-game COD guns, I'll consider this a win!
I don't own the rights to the FPS arms and black military character. Everything else is of my own making.
Captured in Unreal Engine 5 as part of a submission trailer.
Captured in Unreal Engine 5 as part of a submission trailer.
Captured in Unreal Engine 5 as part of a submission trailer.
Captured in Unreal Engine 5 as part of a submission trailer.
Technical Breakdown Self Assembly Animation. To show the wireframe and that it's "game-ready". Better than still frames, ey!